Post by HABC on Jun 16, 2006 7:02:19 GMT
IDT3 Rules
A) Sprint Race - Dogs will run against a stopwatch, one at a time, on a straight 50-yard course. One handler will hold the dog at the start line and the second handler will bait the dog past the finish line. The stopwatch starts when an assistant judge near the start line fires a starter?s pistol after yelling, ?On your mark, get set,? BANG! If no starter?s pistol is available the assistant judge will yell, ?On your mark, get set, GO! and throw his raised arm down after saying the word, GO. The stopwatch will start on the word, GO and the assistant judges arm signal. The assistant judge will watch the handler on the start line and disqualify him if he releases the dog before the gun or before the word, GO. The handler on the starting line must throw his hands fully overhead as he releases the dog. Bait may be protection equipment or nonliving food.
B) Hardest Hitting - Decoy may wear either a suit or a sleeve depending on the dog’s training. Each dog will be given a warm up bite from a short distance and then the competition bite will be done from a longer distance of at least 15 yards. Each dog will start from the same spot, which must be marked. The decoy will hide behind a blind (ideally an unexpected barrier as in the GDT). The dog must be blocked so it does not see the decoy hiding. On the judge’s signal the decoy will run out of the blind, across the field, perpendicular to the dog and suddenly charge toward him at a designated spot, making an L pattern. The dog is released as the decoy starts his charge into the dog. The decoy will continue charging with a raised stick (either a clatter stick or padded baton) until impact. The decoy may shout, scream or use any traditional method to pressure the dog. The judge has the option of including gunfire in the Hardest Hitting bite. In this case the decoy would not carry a stick, but a starters pistol and would fire one time immediately before impact. After impact the decoy will drive the dog very briefly, then lockup. The drive must include at least one stick threat with the padded baton or clatter stick if the decoy did not use gunfire. The dog must stick to his bite during the brief drive to complete this event. Dogs will be judged on impact, how hard they hit the decoy, i.e. how much pain they were able to inflict through the equipment. After each bite the decoy will give the judge a number from one to ten, ten being the greatest impact, to rank the dogs. Contestants may attempt to out their dog after the decoy locks up. A successful out adds 1 point to the HH score. A successful out is defined as the dog not fully re-engaging and not leaving the protection field before the handler picks him up, i.e., the dog must be under control until it is picked up. Only one out command is allowed; it must come from the dog’s handler. The handler must be standing at the marked start point when he gives the out command. The dog has three seconds to obey the out command. After the dog outs the handler may run to the dog to pick it up.
C) Weight Pull - May be done with a sled, a cart or a rail system. Each dog is given 5 turns in a row with the cart or sled. There is a 60-second time limit for each of the 5 pulls. One foul or tangle is allowed per pull. Baiting is allowed with nonliving food or protection equipment. Handler may stand anywhere on the pull track but may not touch the dog. Leashes are not allowed. In the event of a tie, the fastest pull wins. There is a minimum permissible increment of 25 pounds for a sled and 250 pounds for a cart. The judge may increase the minimum increment within reason, but he may not decrease it. Handlers will tell the judge and his assistants how much weight to put on the sled or cart for each pull, but must abide by the minimum increment standard. The weight added to the sled or cart must go from lighter to heavier. Each turn the dog takes with the sled or cart must be heavier than the previous turn. Increases in weight must either be in 25-pound increments or multiples of 25 for a sled. For a cart the increments must be 250-pound or multiples of 250. There are no weight classes.
A) Sprint Race - Dogs will run against a stopwatch, one at a time, on a straight 50-yard course. One handler will hold the dog at the start line and the second handler will bait the dog past the finish line. The stopwatch starts when an assistant judge near the start line fires a starter?s pistol after yelling, ?On your mark, get set,? BANG! If no starter?s pistol is available the assistant judge will yell, ?On your mark, get set, GO! and throw his raised arm down after saying the word, GO. The stopwatch will start on the word, GO and the assistant judges arm signal. The assistant judge will watch the handler on the start line and disqualify him if he releases the dog before the gun or before the word, GO. The handler on the starting line must throw his hands fully overhead as he releases the dog. Bait may be protection equipment or nonliving food.
B) Hardest Hitting - Decoy may wear either a suit or a sleeve depending on the dog’s training. Each dog will be given a warm up bite from a short distance and then the competition bite will be done from a longer distance of at least 15 yards. Each dog will start from the same spot, which must be marked. The decoy will hide behind a blind (ideally an unexpected barrier as in the GDT). The dog must be blocked so it does not see the decoy hiding. On the judge’s signal the decoy will run out of the blind, across the field, perpendicular to the dog and suddenly charge toward him at a designated spot, making an L pattern. The dog is released as the decoy starts his charge into the dog. The decoy will continue charging with a raised stick (either a clatter stick or padded baton) until impact. The decoy may shout, scream or use any traditional method to pressure the dog. The judge has the option of including gunfire in the Hardest Hitting bite. In this case the decoy would not carry a stick, but a starters pistol and would fire one time immediately before impact. After impact the decoy will drive the dog very briefly, then lockup. The drive must include at least one stick threat with the padded baton or clatter stick if the decoy did not use gunfire. The dog must stick to his bite during the brief drive to complete this event. Dogs will be judged on impact, how hard they hit the decoy, i.e. how much pain they were able to inflict through the equipment. After each bite the decoy will give the judge a number from one to ten, ten being the greatest impact, to rank the dogs. Contestants may attempt to out their dog after the decoy locks up. A successful out adds 1 point to the HH score. A successful out is defined as the dog not fully re-engaging and not leaving the protection field before the handler picks him up, i.e., the dog must be under control until it is picked up. Only one out command is allowed; it must come from the dog’s handler. The handler must be standing at the marked start point when he gives the out command. The dog has three seconds to obey the out command. After the dog outs the handler may run to the dog to pick it up.
C) Weight Pull - May be done with a sled, a cart or a rail system. Each dog is given 5 turns in a row with the cart or sled. There is a 60-second time limit for each of the 5 pulls. One foul or tangle is allowed per pull. Baiting is allowed with nonliving food or protection equipment. Handler may stand anywhere on the pull track but may not touch the dog. Leashes are not allowed. In the event of a tie, the fastest pull wins. There is a minimum permissible increment of 25 pounds for a sled and 250 pounds for a cart. The judge may increase the minimum increment within reason, but he may not decrease it. Handlers will tell the judge and his assistants how much weight to put on the sled or cart for each pull, but must abide by the minimum increment standard. The weight added to the sled or cart must go from lighter to heavier. Each turn the dog takes with the sled or cart must be heavier than the previous turn. Increases in weight must either be in 25-pound increments or multiples of 25 for a sled. For a cart the increments must be 250-pound or multiples of 250. There are no weight classes.